After months of "coming soon", Google has published the Android Enterprise for Android XR documentation, alongside a support article detailing management capabilities for XR devices. It's been a long wait since the Galaxy XR launched late last year without enterprise support, and now we can finally see what Google has been working on.
The short version: it's fully managed only at the moment, the validation requirements are sensibly adapted for the form factor, and there's a curious statement about custom DPCs that I'll dig into below.
For anyone not following the space, Android XR is Google's extended reality platform, announced in December 2024 in partnership with Samsung and Qualcomm. It's built on Android's foundation, which means existing Android apps can run in a spatial environment alongside native XR experiences. Think of it as Android, but for headsets and smart glasses rather than phones and tablets.
This matters for enterprise because it means organisations don't need to rebuild their app portfolio from scratch. The apps already deployed through managed Google Play can, in principle, run on XR devices.
Google categorises Android XR devices into two types:
The Android XR ecosystem is still young:
For enterprise today, the Galaxy XR is the only game in town. Everything else is announced or in development.
The documentation confirms management is based on the fully managed device mode. No work profile, so no COPE or BYOD, just fully managed. Given the form factor and the current state of the ecosystem, this makes sense. XR headsets are far more likely to be company-owned, purpose-deployed devices than personal BYOD kit. At least for now (this guy notwithstanding).
EMMs can use either AMAPI or a custom DPC. The validation requirements are adapted from the standard mobile fully managed set, with some thoughtful changes that reflect the XR form factor.
The core enterprise foundation is intact. All of the following are required for XR validation, just as they are on mobile:
Several features that are optional on mobile have been made required for XR, and the choices are sensible:
On the other side, some mobile requirements have been downgraded or dropped entirely:
Downgraded from required to recommended:
This suggests Google is being pragmatic about the maturity of the XR EMM ecosystem. The core management is mandatory; the more advanced Play management features are encouraged but not gating. Sensible for a v1.
Not currently present (present on mobile, absent from XR):
This is compared to the required items on the fully managed checklist for mobile devices. Some of these may still be in flight, some may not apply to XR (device admin?). It's still early days for XR, so we'll see how things progress.
A handful of features appear in the XR set that aren't in the standard mobile fully managed requirements, it looks like they've been folded in from dedicated, instead:
This confirms what I'd expect: many XR enterprise deployments will be dedicated/kiosk-style, where the headset runs a specific application or set of applications (training, simulation, remote assistance) rather than serving as a general-purpose device.
The documentation includes a couple of XR-specific technical callouts:
com.android.systemui and com.google.xr.eyetracking.calibration as helper system appsNeither is surprising, but both matter for customers deploying XR, as I've dealt with issues with com.android.systemui missing on mobile in the past, also.
The XR management documentation states:
New custom DPCs for managing Android XR are allowed and are eligible for validation, but these are not eligible for validation for managing mobile devices.
This reads as though new custom DPCs can be built specifically for XR, but those same DPCs cannot then be validated for mobile device management.
On the surface this might seem reasonable - separate validation tracks for separate form factors. But this doesn't align with how the DPC allowlist works today.
The DPC allowlist that I wrote about in December doesn't distinguish between form factors. There's no "mobile DPC" vs "XR DPC" distinction in the allowlist documentation. A DPC is a DPC - it calls DevicePolicyManager APIs, it gets registered as device owner, and it manages a device. The APIs are the same regardless of whether the device has a 6-inch screen or a spatial display.
I also can't find documentation on how Google intends to enforce this distinction. If I build a custom DPC, get it approved for XR, and then provision a mobile device with it, what happens? Does Play Protect block it based on form factor? Is there a flag in the validation that ties a DPC package to a device type? The documentation doesn't say.
This feels like one of two things:
Either way, if you're a vendor building a custom DPC and considering XR support, I'd strongly recommend seeking clarification from Google directly before assuming anything about cross-form-factor eligibility.
It's also worth noting the requirement for managed Google Accounts specifically for custom DPC enrolment on XR. This may add an additional hurdle for vendors targeting the XR space.
As above, today unfortunately no work profile management option is available. This limits XR to company-owned deployments for now. Understandable given the hardware cost and typical use cases, but worth flagging for organisations thinking about shared or take-home XR devices.
I've been advocating for many more work profiles-per-device for years, so this is not presently a step in the right direction 😅
This is a solid foundation. Google hasn't rushed out a half-baked management layer; the fully managed validation is genuinely tailored for XR with sensible adaptations. The inclusion of dedicated device features as required signals Google understands that most enterprise XR deployments will be purpose-built.
But it's early days. Only one device ships today. Work profile isn't available. The custom DPC policy is confusing. And the XR EMM ecosystem needs time to build out support. Google has also indicated they're working on how XR devices will be represented in the Android Enterprise Solutions Directory, which will help organisations compare hardware options as the ecosystem grows.
If you're planning XR deployments today, here's where I'd focus:
I'll be updating the XR FAQ as more details emerge. If you have questions or spot anything I've missed, let me know.